Astonia The Return of Yendor

The Return of Yendor is a classic isometric MMORPG which runs on a modified engine of Astonia 3.0. It is absolutely free to play without any restrictions. The game features a medieval fantasy world filled with magic, a large variety of NPC's/enemies, castles and treasures. Feel free to join us on Discord, check out our Facebook page, or check out the forum (on your left). They say a picture says more than a thousand words, so here are some screenshots.



What is Astonia?

Astonia is a classic isometric MMORPG which was developed by Daniel Brockhaus for Intent Software The original developer stopped working on the game and made the source code public. 'Astonia: The Return of Yendor' aims to continue from where the original developer left off, while preserving the charm of this classic game.
The Return of Yendor has continued the development of the original game. So far, the expansion has added the following new features to the orignal Astonia:

- Companions which can travel with you and fight for you. - Tons of new spells and skills inspired by spells/abilities from classic infinity games (i.e. Obsidian's Baldur's Gate). - New areas, quests and NPCS. - New character graphics. - New equipment. - Rebalanced Warriors.


The questlines featured in the expansion revolve around the mysterious Wizard of Yendor. They will take you back to the roots of classic high fantasy mmorpg's, which featured quests and missions far more challenging than the simple "kill/fetch" quests found in most modern RPG's. Do not expect 'questmarkers' pointing to 'that crack in the wall which you need to examine'. The expansions currently being workedon add new quests, items, locations,npc's, improved graphics, new companions and lots of new NPC's! Party up with NPC companions which will travel with you as you explore the world.


New spells/skills are introduced which aim to be similar to those found in the old infinity games such as 'Baldur's Gate' and 'Icewind dale'. The combat is more strategy oriented rather than action based fighting (i.e. you win battles by choosing the appropriate strategy, rather than mashing buttons).


Special thanks to the following people: Ricardo de la Roche, for providing great artwork/special effects (spells) for the game. "T.J.", AKA Sagittarius, for providing assistance with coding. Remos "Bleed' Turcuman, for work on 3d models/character sprite sets. Dege, for creating direct draw to directX API's that allow astonia to run full screen on modern OS's.